macOS
See example New experimental Recipe for MacOS (Silicon) below.
Prerequisites
The prerequisites listed below are required to be able to configure/build/package/test Slicer.
XCode command line tools must be installed:
xcode-select --install
A CMake version that meets at least the minimum required CMake version here.
Qt 5: tested and recommended.
For building Slicer: download and execute qt-online-installer-mac-x64-online.dmg, install Qt 5.15.2, make sure to select the
qtwebenginecomponent.For packaging and redistributing Slicer: build Qt using qt-easy-build
Setting
CMAKE_OSX_DEPLOYMENT_TARGETCMake variable specifies the minimum macOS version a generated installer may target. So it should be equal to or less than the version of SDK you are building on. Note that the SDK version is set usingCMAKE_OSX_SYSROOTCMake variable automatically initialized during CMake configuration.
Checkout Slicer source files
Notes:
While it is not enforced, we strongly recommend you to avoid the use of spaces for both the
source directoryand thebuild directory.Due to maximum path length limitations during the build process, build folders must be located in a location with very short total path length. This is especially critical on Windows and macOS. For example,
/opt/shas been confirmed to work on macOS.
Check out the code using git:
Clone the github repository
git clone https://github.com/Slicer/Slicer.git
The Slicer directory is automatically created after cloning Slicer.
Setup the development environment:
cd Slicer
./Utilities/SetupForDevelopment.sh
Configure and generate Slicer solution files
Configure using the following commands. By default
CMAKE_BUILD_TYPEis set toDebug(replace/path/to/Qtwith the real path on your machine where QtSDK is located):
mkdir /opt/s
cd /opt/s
cmake \
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=14.0 \
-DCMAKE_BUILD_TYPE:STRING=Debug \
-DQt5_DIR:PATH=/path/to/Qt/lib/cmake/Qt5 \
/path/to/source/code/of/Slicer
If
using Qt from the system, do not forget to add the following CMake variable to your configuration command line:-DSlicer_USE_SYSTEM_QT:BOOL=ONRemarks:
Instead of
cmake, you can useccmakeorcmake-guito visually inspect and edit configure options.Using top-level directory name like
/opt/srfor Release or/opt/sfor Debug is recommended. If/optdoes not exist on your machine you need to use sudo formkdirandchownin/opt.Additional configuration options to customize the application are described here.
General information
Two projects are generated by either cmake, ccmake or cmake-gui. One of them is in the top-level bin directory /opt/s and the other one is in the subdirectory Slicer-build:
/opt/smanages all the external dependencies of Slicer (VTK, ITK, Python, …). To build Slicer for the first time, runmakein/opt/s, which will update and build the external libraries and if successful will then build the subprojectSlicer-build./opt/s/Slicer-buildis the “traditional” build directory of Slicer. After local changes in Slicer (or after an git update on the source directory of Slicer), only runningmakein/opt/s/Slicer-buildis necessary (the external libraries are considered built and up to date).
Warning: An significant amount of disk space is required to compile Slicer in Debug mode (>20GB)
Warning: Some firewalls will block the git protocol. See more information and solution here.
Build Slicer
After configuration, start the build process in the /opt/s directory
Start a terminal and type the following (you can replace 4 by the number of processor cores in the computer. You can find out the number of available cores by running
sysctl -n hw.ncpu):
cd ~/opt/s
make -j4
Run Slicer
Start a terminal and type the following:
/opt/s/Slicer-build/Slicer
Test Slicer
After building, run the tests in the /opt/s/Slicer-build directory.
Start a terminal and type the following (you can replace 4 by the number of processor cores in the computer):
cd /opt/s/Slicer-build
ctest -j4
Package Slicer
Warning: Slicer will only create a valid package that will run on machines other than it’s built on if Qt was built from source.
Start a terminal and type the following:
cd /opt/s
cd Slicer-build
make package
Debugging the build process
When using the -j option, the build will continue past the source of the first error. If the build fails and you don’t see what failed, rebuild without the -j option. Or, to speed up this process build first with the -j and -k options and then run plain make. The -k option will make the build keep going so that any code that can be compiled independent of the error will be completed and the second make will reach the error condition more efficiently. To debug the error you can pipe the output of the make command to an external log file like this:
make -j10 -k; make 2>&1 | tee /tmp/build.log
In some cases when the build fails without explicitly stating what went wrong it’s useful to look at error logs created during building of individual packages bundled with Slicer. Running the following command in the /opt/s folder
find . -name "*rr*.log" | xargs ls -ltur
will list such error logs in ordered by the time of latest access. The log that was accessed the last will be the lowest one in the list.
error while configuring PCRE: “cannot run C compiled program”
If the XCode command line tools are not properly set up on macOS, PCRE could fail to build in the Superbuild process with the errors like below:
configure: error: in `/Users/fedorov/local/Slicer4-Debug/PCRE-build':
configure: error: cannot run C compiled programs.
To install XCode command line tools, use the following command from the terminal:
xcode-select --install
dyld: malformed mach-o: load commands size (…) > 32768
Path the build folder is too long. For example building Slicer in /User/somebody/projects/something/dev/slicer/slicer-qt5-rel may fail with malformed mach-o error, while it succeeds in /opt/s folder. To resolve this error, move the build folder to a location with shorter full path and restart the build from scratch (the build tree is not relocatable).
Packaging errors
Fixing @rpath errors during packaging
If an error like
warning: target '@rpath/QtGui.framework/Versions/5/QtGui' is not absolute...
warning: target '@rpath/QtGui.framework/Versions/5/QtGui' does not exist...
is present during packaging - doublecheck that Slicer was built with Qt that was built from source and not Qt that was installed from a web-installer or homebrew.
Update Homebrew packages
Slicer can be installed with a single command using Homebrew, as described in the installation documentation.
Specifically, the cask extension is used, which allows management of graphical applications from the command line.
Casks are Ruby files (.rb) describing the metadata necessary to download, check and install the package.
The cask for the Preview version of Slicer does not need maintenance, as it automatically downloads the latest binaries and therefore the exact version does not need to be specified in the cask.
However, the cask for the stable version, which has traditionally been maintained by Slicer users, needs to be manually updated every time a new stable version of Slicer is released.
Instructions to update Homebrew casks can be found on the homebrew-cask repository.
This is an example of a command that can be used to update the cask for a Stable release:
$ brew bump-cask-pr --version 4.11.20210226,1442768 slicer
To install brew, the following command can be run:
$ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Common errors
See list of issues common to all operating systems on Common errors page.
–
Recipe for MacOS on arm64 (New, work in progress)
Issues are being tracked here: https://github.com/Slicer/Slicer/issues/6811
Example config:
frolick@IsabelMacBook % sw_vers
ProductName: macOS
ProductVersion: 15.7.3
BuildVersion: 24G419
frolick@IsabelMacBook % qmake --version
QMake version 3.1
Using Qt version 6.10.1 in /opt/homebrew/lib
frolick@IsabelMacBook % cmake --version
cmake version 3.31.5
CMake suite maintained and supported by Kitware (kitware.com/cmake).
frolick@IsabelMacBook % system_profiler SPHardwareDataType
Hardware:
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: Mac15,6
Chip: Apple M3 Pro
Total Number of Cores: 11 (5 performance and 6 efficiency)
Memory: 36 GB
Prerequisites
Install Qt6
Verify Qt6 Install
qmake --version
If not installed, Install Qt6 (via Homebrew)
brew install qt@6
#Add Qt6 to shell environment
echo 'export PATH="/opt/homebrew/opt/qt@6/bin:$PATH"' >> ~/.zshrc
echo 'export CMAKE_PREFIX_PATH="/opt/homebrew/opt/qt@6:$CMAKE_PREFIX_PATH"' >> ~/.zshrc
#Reload shell
source ~/.zshrc
#Verify Qt6 installation
qmake --version
Install Xcode Command Line Tools
xcode-select --install
Install XCode (not strictly necessary (?) but I couldn’t do it without XCode Desktop)
If installing full Xcode from the App Store:
#Set it as the active developer directory
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
#Accept the license
sudo xcodebuild -license accept
#Verify
xcodebuild -version
xcode-select -p
#Should return something like: /Applications/Xcode.app/Contents/Developer
Else, check the SDK path used by Xcode:
xcrun --show-sdk-path
#Should return something like:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
Directory Setup
Create build directories and set ownership:
sudo mkdir -p /opt/scmake /opt/scd
sudo chown -R $(whoami) /opt/scmake /opt/scd
Create Build Script
vim build_slicer.sh
Paste into script:
#!/bin/bash
# Configuration
SLICER_SOURCE_DIR="$HOME/slicer/latest/Slicer"
SLICER_BUILD_DIR="/opt/scd"
SLICER_SUPERBUILD_DIR="/opt/scmake"
# Create directories
mkdir -p "$SLICER_BUILD_DIR"
mkdir -p "$SLICER_SUPERBUILD_DIR"
# Clone Slicer source if it doesn't exist
if [ ! -d "$SLICER_SOURCE_DIR" ]; then
echo "Cloning Slicer repository..."
mkdir -p "$(dirname "$SLICER_SOURCE_DIR")"
git clone https://github.com/Slicer/Slicer.git "$SLICER_SOURCE_DIR"
fi
cd "$SLICER_SUPERBUILD_DIR"
# Configure with CMake
cmake \
-DCMAKE_OSX_ARCHITECTURES=arm64 \ #CHANGE ME: OSX architecture (uname -m)
-DSlicer_REQUIRED_QT_VERSION="6.10" \ # CHANGEME: Qt version (qmake --version)
-DCMAKE_BUILD_TYPE:STRING=Debug \
-DSlicer_USE_SimpleITK:BOOL=OFF \
-DSlicer_BUILD_I18N_SUPPORT:BOOL=OFF \
-DSlicer_BUILD_DICOM_SUPPORT:BOOL=OFF \
-DSlicer_VTK_SMP_IMPLEMENTATION_TYPE:STRING=Sequential \
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=15.7 \ # CHANGEME: OSX version (About this Mac -> macOS)
-DCMAKE_OSX_SYSROOT:STRING="$(xcrun --show-sdk-path)" \
"$SLICER_SOURCE_DIR"
# Build (use -j for parallel jobs, -k to keep going on errors)
make -j10 -k
Run Build
cd /opt/scmake
chmod +x ./build_slicer.sh
./build_slicer.sh
Running Slicer Locally
Option 2: Run on XCode with Debugging
Create a Dummy Xcode Project Xcode requires an open project in order to attach a debugger.
Open Xcode
File → New → Project
Create a Command Line Tool project (macOS)
Enter an Organization Name (required!)
Get the Slicer Process ID (PID)
Open local Slicer through the build directory (following the steps in Option (1)
In Python Interactor:
import os os.getpid()
Copy the PID
Attach the Debugger In Xcode:
Debug → Attach to Process by Name or PID…
Paste the PID
Now you can attach process and use debugger functionality (breakpoints, etc.) as usual